
I envision the campaign as a three- to four-arc story, with several scenarios in each arc, and each arc supporting the others but also capable of standing alone. He has the beginnings of a plan - or at least a hope - to prevent the conflagration, but even if he can convince his chief to implement it, it's going to be a long and dangerous road. The story begins in a goblin cave, where a young scout, a student of human language and ways of living, has learned of converging orcish and human armies that may bring death and ruin to all the lands he knows. There are still a number of things I'm uncertain about, including the range of difficulties and how they're handled - plus, I'm not afraid of learning that something of which I thought I was certain turns out to actually be a problem! I hope some of you will play through it and enjoy it and hopefully share your impressions - or even report on how it goes I'd be delighted, for instance, if this spawned a new succession game!

#Battle for wesnoth download campaigns folder full
Though the campaign has always been an occasional project for me at best, I actually got a fair amount of work done on it over the past year, and have a full "story arc" of six scenarios working and ready to go! I've playtested them all myself to an extent, but I'd love to see what RB veterans and/or newcomers think of it.


I dunno, several years? I've been building a campaign for " Battle for Wesnoth" - an open-source turn-based tactics game for which we've had a couple of succession games here in the past. Now and then, here and there, in bits of stolen time over the past.
